Replay
  • Night ElfEdward
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • UndeadGodFather
    1. Death Knight, level 4
    2. Naga Sea Witch, level 3
    3. Lich, level 3
vs
Game length
00:22:14
Patch
2.00
Downloads
35
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 19, 2026 by kover2177
Game breakdown

Edward (Tiantong#2941)

212 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 3
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp19
  • Druid of the Talon10
  • Dryad7
  • Druid of the Claw6
  • Archer4

Buildings

  • Moon Well6
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Druid of the Talon TrainingLevel 2
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 12345
Set 20 11 3 6 18
Used 467 280 372 208 79
Actions by type
Right clicks
1822
Selections
1033
Control group selections
1406
Control groups set
58
Build and train orders
170
Abilities
98
Basic commands
30
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

GodFather (ElPollitoPio#21982)

207 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul7
  • Acolyte6
  • Obsidian Statue4
  • Banshee4
  • Necromancer3
  • Abomination3
  • Crypt Fiend1
  • Frost Wyrm1

Buildings

  • Ziggurat7
  • Black Citadel3
  • Crypt2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Necromancer Training
  • Banshee TrainingLevel 2

Items

  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1235
Set 278 12 6 20
Used 459 458 129 33
Actions by type
Right clicks
1702
Selections
813
Control group selections
1079
Control groups set
316
Build and train orders
154
Abilities
78
Basic commands
339
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
13,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 5:33 6,905 11:07 10,358 16:40 13,810 22:14
Army4,415
Economy1,480
Production1,120
Technology1,245
Support5,550

Partial spend: actions with unknown prices are excluded.

Undead
11,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 5:33 6,905 11:07 10,358 16:40 13,810 22:14
Army4,015
Economy450
Production1,180
Technology1,570
Support3,820
22:14 / 22:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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