Replay
  • UndeadGodFather
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
  • Night ElfEdward
    1. Dark Ranger, level 5
    2. Firelord, level 4
vs
Game length
00:21:59
Patch
2.00
Downloads
34
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 19, 2026 by kover2177
Game breakdown

GodFather (ElPollitoPio#21982)

223 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte13
  • Ghoul12
  • Obsidian Statue6
  • Crypt Fiend5
  • Meatwagon1
  • Abomination1

Buildings

  • Ziggurat9
  • Nerubian Tower4
  • Tomb of Relics2
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2

Items

  • Rod of Necromancy4
  • Potion of Healing4
  • Potion of Mana4
  • Scroll of Town Portal4
  • Wand of Negation2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 12345
Set 305 7 3 3 9
Used 589 430 145 4 63
Actions by type
Right clicks
1837
Selections
766
Control group selections
1231
Control groups set
327
Build and train orders
149
Abilities
83
Basic commands
373
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Edward (Tiantong#2941)

188 APM

Heroes

  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 3
    2. Soul Burn level 1

Units

  • Wisp26
  • Dryad8
  • Archer7
  • Druid of the Claw7
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Ogre Mauler2
  • Glaive Thrower1
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Ancient of Wonders2
  • Ancient Protector2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Nature's BlessingLevel 2
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Druid of the Talon Training
  • Strength of the WildLevel 2

Items

  • Claws of Attack +61
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 35 9 4 3 3
Used 451 175 266 170 15
Actions by type
Right clicks
1610
Selections
1053
Control group selections
1077
Control groups set
54
Build and train orders
131
Abilities
50
Basic commands
26
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
13,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 5:29 6,688 10:59 10,031 16:29 13,375 21:59
Army4,185
Economy1,425
Production660
Technology1,220
Support5,875

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 5:29 6,688 10:59 10,031 16:29 13,375 21:59
Army6,120
Economy1,900
Production945
Technology950
Support3,460

Partial spend: actions with unknown prices are excluded.

21:59 / 21:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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