Replay
  • Night ElfEdward
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 4
  • UndeadGodFather
    1. Death Knight, level 5
    2. Lich, level 4
vs
Game length
00:21:33
Patch
2.00
Downloads
32
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 19, 2026 by kover2177
Game breakdown

Edward (Tiantong#2941)

213 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp26
  • Dryad14
  • Druid of the Talon13
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder2

Buildings

  • Moon Well6
  • Altar of Elders3
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient Protector2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Reinforced HidesLevel 2
  • Ultravision
  • Druid of the Talon Training
  • Strength of the Wild
  • Well Spring
  • Mark of the Talon

Items

  • Scroll of Healing3
  • Potion of Mana3
  • Orb of Venom2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 12345
Set 34 17 3 10 12
Used 482 281 434 296 38
Actions by type
Right clicks
1493
Selections
1055
Control group selections
1531
Control groups set
76
Build and train orders
146
Abilities
86
Basic commands
41
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

GodFather (ElPollitoPio#21982)

229 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Gargoyle19
  • Acolyte5
  • Ghoul5
  • Frost Wyrm4

Buildings

  • Ziggurat8
  • Tomb of Relics4
  • Crypt2
  • Black Citadel2
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Boneyard1
  • Nerubian Tower1

Upgrades

  • Stone Form
  • Creature Attack

Items

  • Scroll of Healing3
  • Potion of Mana3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Wand of Negation1
  • Scroll of Protection1

Control groups

Group 1235
Set 325 16 4 14
Used 575 635 197 83
Actions by type
Right clicks
1949
Selections
589
Control group selections
1490
Control groups set
359
Build and train orders
133
Abilities
41
Basic commands
216
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
15,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,951 5:23 7,903 10:46 11,854 16:09 15,805 21:33
Army5,820
Economy2,240
Production1,150
Technology1,180
Support5,415

Partial spend: actions with unknown prices are excluded.

Undead
12,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,951 5:23 7,903 10:46 11,854 16:09 15,805 21:33
Army5,465
Economy825
Production730
Technology1,145
Support4,785
21:33 / 21:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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