Replay
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 1
  • Night ElfEleGaNt
    1. Demon Hunter, level 2
vs
Game length
00:03:57
Patch
2.00
Downloads
33
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 19, 2026 by kover2177
Game breakdown

Zpanzzzzz (RaynaCruz#1385)

335 APM

Heroes

  • Demon HunterLevel 1
    1. Evasion level 1

Units

  • Wisp12
  • Archer6

Buildings

  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of War1
  • Ancient of Wonders1

Items

  • Circlet of Nobility2

Control groups

Group 12345
Set 6 1 1 3 3
Used 130 263 217 163 21
Actions by type
Right clicks
292
Selections
79
Control group selections
794
Control groups set
14
Build and train orders
28
Abilities
2
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

EleGaNt (qiuqiuLoveU#3668)

283 APM

Heroes

  • Demon HunterLevel 2
    1. Evasion level 1
    2. Mana Burn level 1

Units

  • Wisp10
  • Archer4

Buildings

  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1

Control groups

Group 1468
Set 7 2 1 1
Used 80 180 135 172
Actions by type
Right clicks
209
Selections
168
Control group selections
567
Control groups set
11
Build and train orders
24
Abilities
12
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 965 0:59 1,930 1:58 2,895 2:57 3,860 3:57
Army780
Economy720
Production510
Technology640
Support1,210
Nightelf
2,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 965 0:59 1,930 1:58 2,895 2:57 3,860 3:57
Army520
Economy600
Production480
Technology320
Support540
3:57 / 3:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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