Replay
  • HumanHawK
    1. Archmage, level 4
    2. Paladin, level 1
  • Night ElfZelenichai
    1. Beastmaster, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:11:11
Patch
2.00
Downloads
57
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

237 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant27
  • Footman10
  • Rifleman3
  • Priest3

Buildings

  • Farm5
  • Scout Tower5
  • Arcane Tower3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles

Items

  • Scroll of Regeneration3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Dust of Appearance1

Control groups

Group 1234
Set 103 11 7 7
Used 293 109 184 154
Group 5678
Set 2 3 2 2
Used 118 2 19 23
Actions by type
Right clicks
768
Selections
503
Control group selections
902
Control groups set
137
Build and train orders
98
Abilities
11
Basic commands
156
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Zelenichai (zelenichai#2494)

204 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Bear level 1
    2. Summon Hawk level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp22
  • Dryad6
  • Archer5

Buildings

  • Ancient Protector8
  • Moon Well3
  • Ancient of Lore3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing
  • Abolish Magic

Control groups

Group 1456
Set 133 3 1 2
Used 181 242 50 290
Actions by type
Right clicks
722
Selections
308
Control group selections
763
Control groups set
139
Build and train orders
84
Abilities
51
Basic commands
117
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
8,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,121 2:47 4,243 5:35 6,364 8:23 8,485 11:11
Army2,370
Economy2,795
Production640
Technology675
Support2,005
Nightelf
6,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,121 2:47 4,243 5:35 6,364 8:23 8,485 11:11
Army1,520
Economy1,320
Production975
Technology840
Support1,830
11:11 / 11:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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