Replay
  • HumanHawK
    1. Archmage, level 4
  • Night ElfZelenichai
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:07:27
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

250 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant18
  • Footman10
  • Goblin Shredder1

Buildings

  • Farm4
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234578
Set 30 16 4 12 1 6 1
Used 169 84 150 142 120 14 28
Actions by type
Right clicks
468
Selections
355
Control group selections
707
Control groups set
70
Build and train orders
59
Abilities
4
Basic commands
126
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Zelenichai (zelenichai#2494)

198 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp14
  • Archer6

Buildings

  • Moon Well6
  • Ancient Protector3
  • Altar of Elders2
  • Hunter's Hall2
  • Ancient of War1
  • Tree of Ages1

Upgrades

  • Nature's Blessing

Control groups

Group 1456
Set 39 1 1 1
Used 73 124 191 289
Actions by type
Right clicks
392
Selections
196
Control group selections
677
Control groups set
42
Build and train orders
57
Abilities
8
Basic commands
30
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
5,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 1:51 2,858 3:43 4,286 5:35 5,715 7:27
Army1,725
Economy1,735
Production500
Technology530
Support1,225
Nightelf
4,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,429 1:51 2,858 3:43 4,286 5:35 5,715 7:27
Army780
Economy840
Production510
Technology470
Support1,905
7:27 / 7:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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