Replay
  • Night ElfRobinson
    1. Warden, level 2
  • UndeadDecept
    1. Death Knight, level 2
vs
Game length
00:06:41
Patch
2.00
Downloads
29
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

Robinson (Robinson#21701)

369 APM

Heroes

  • WardenLevel 2
    1. Shadow Strike level 2

Units

  • Wisp19
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Eternity1

Control groups

Group 123456
Set 15 19 8 7 2 4
Used 390 305 32 174 195 166
Actions by type
Right clicks
863
Selections
106
Control group selections
1262
Control groups set
55
Build and train orders
43
Abilities
11
Basic commands
69
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Decept (Decept#2676)

280 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul9
  • Acolyte6

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123456
Set 27 3 6 1 1 5
Used 186 10 48 101 200 165
Actions by type
Right clicks
839
Selections
164
Control group selections
710
Control groups set
43
Build and train orders
34
Abilities
9
Basic commands
23
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,271 1:40 2,543 3:20 3,814 5:00 5,085 6:41
Army895
Economy1,140
Production970
Technology970
Support1,110
Undead
3,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,271 1:40 2,543 3:20 3,814 5:00 5,085 6:41
Army1,080
Economy450
Production520
Technology745
Support1,020
6:41 / 6:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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