Replay
  • HumanValdis
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadDecept
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:13:43
Patch
2.00
Downloads
26
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

Valdis (Valdis#2809)

211 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant20
  • Footman11
  • Gryphon Rider5
  • Goblin Shredder4
  • Flying Machine2

Buildings

  • Farm7
  • Gryphon Aviary4
  • Altar of Kings2
  • Town Hall2
  • Scout Tower2
  • Arcane Tower2
  • Blacksmith2
  • Workshop2
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • Armor
  • Swords
  • Animal War Training

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 30 7 4 2 2
Used 285 25 212 101 143
Actions by type
Right clicks
1122
Selections
571
Control group selections
766
Control groups set
45
Build and train orders
114
Abilities
15
Basic commands
171
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Decept (Decept#2676)

304 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul13
  • Acolyte10
  • Crypt Fiend8
  • Obsidian Statue4
  • Gargoyle1

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Graveyard2
  • Haunted Gold Mine1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Ghoul Frenzy
  • Destroyer FormLevel 2

Items

  • Potion of Healing2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 51 14 4 1 3 14
Used 759 343 80 232 159 147
Actions by type
Right clicks
1488
Selections
550
Control group selections
1720
Control groups set
87
Build and train orders
104
Abilities
48
Basic commands
82
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Human
11,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,936 3:25 5,873 6:51 8,809 10:17 11,745 13:43
Army4,585
Economy2,270
Production1,360
Technology905
Support2,595
UndeadData incomplete
11,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,936 3:25 5,873 6:51 8,809 10:17 11,745 13:43
Army4,255
Economy1,200
Production1,055
Technology1,265
Support3,970

Partial spend: actions with unknown prices are excluded.

13:43 / 13:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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