Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:07:41
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

217 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant11
  • Footman9

Buildings

  • Farm6
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Gryphon Aviary1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 13456
Set 52 45 9 1 1
Used 115 168 88 272 2
Actions by type
Right clicks
347
Selections
298
Control group selections
645
Control groups set
108
Build and train orders
69
Abilities
2
Basic commands
128
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Azshara-QueeN (AzsharaQueeN#2924)

227 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 1
    2. Unholy Aura level 2

Units

  • Acolyte11
  • Crypt Fiend3
  • Ghoul2

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1

Items

  • Rod of Necromancy2

Control groups

Group 1245
Set 386 23 7 7
Used 141 16 20 35
Actions by type
Right clicks
813
Selections
143
Control group selections
212
Control groups set
423
Build and train orders
40
Abilities
12
Basic commands
36
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,224 1:55 2,448 3:50 3,671 5:45 4,895 7:41
Army1,215
Economy825
Production620
Technology710
Support1,525
Undead
3,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,224 1:55 2,448 3:50 3,671 5:45 4,895 7:41
Army885
Economy825
Production520
Technology420
Support1,245
7:41 / 7:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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