Replay
  • Night ElfSonik
    1. Beastmaster, level 3
    2. Goblin Tinker, level 1
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:10:19
Patch
2.00
Downloads
27
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

248 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Quilbeast level 1
    2. Summon Hawk level 2
  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Wisp16
  • Archer11
  • Dryad4
  • Huntress3

Buildings

  • Ancient Protector10
  • Moon Well4
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Abolish Magic

Items

  • Lesser Clarity Potion2
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123456
Set 14 7 3 4 1 1
Used 134 128 19 196 36 156
Actions by type
Right clicks
741
Selections
758
Control group selections
669
Control groups set
30
Build and train orders
92
Abilities
50
Basic commands
145
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Deathnote (Odinnsdagr#2292)

243 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant16
  • Footman11
  • Priest2
  • Rifleman1

Buildings

  • Farm6
  • Scout Tower5
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1

Control groups

Group 13456
Set 48 12 20 5 3
Used 329 27 492 41 143
Actions by type
Right clicks
580
Selections
438
Control group selections
1032
Control groups set
88
Build and train orders
98
Abilities
10
Basic commands
199
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
7,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 2:34 3,793 5:09 5,689 7:44 7,585 10:19
Army2,595
Economy960
Production485
Technology420
Support2,710
Human
7,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 2:34 3,793 5:09 5,689 7:44 7,585 10:19
Army1,960
Economy1,970
Production650
Technology600
Support2,405
10:19 / 10:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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