Replay
  • HumanKlotervan
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcFoDDeR
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:13:32
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 14, 2026 by Stowka
Game breakdown

Klotervan (Klotervan#2162)

362 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Rifleman15
  • Peasant9
  • Priest4
  • Footman3
  • Sorceress1

Buildings

  • Farm8
  • Arcane Tower4
  • Altar of Kings3
  • Scout Tower3
  • Arcane Vault3
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Potion of Mana2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 52 6 10 3 3 1
Used 1036 343 167 632 76 295
Actions by type
Right clicks
1155
Selections
697
Control group selections
2549
Control groups set
75
Build and train orders
114
Abilities
33
Basic commands
219
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

FoDDeR (OrcRunner#2320)

230 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon10
  • Grunt6
  • Troll Headhunter/Berserker5
  • Shaman5
  • Raider4
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • Great Hall1

Upgrades

  • Ensnare
  • Melee Weapons

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Potion of Mana2
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 12345
Set 21 8 2 1 1
Used 431 214 271 65 14
Actions by type
Right clicks
972
Selections
558
Control group selections
995
Control groups set
33
Build and train orders
130
Abilities
38
Basic commands
333
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,240 3:23 4,480 6:46 6,720 10:09 8,960 13:32
Army4,175
Economy675
Production850
Technology675
Support2,585
Orc
8,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,240 3:23 4,480 6:46 6,720 10:09 8,960 13:32
Army3,500
Economy1,135
Production655
Technology365
Support2,875
13:32 / 13:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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