Replay
  • Night ElfZpanzzzzz
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:12:13
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 14, 2026 by kover2177
Game breakdown

Zpanzzzzz (RaynaCruz#1385)

280 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp23
  • Druid of the Claw5
  • Archer4

Buildings

  • Moon Well5
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Potion of Healing3
  • Anti-magic Potion2
  • Circlet of Nobility1
  • Boots of Speed1
  • Ring of the Archmagi1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 54 3 1 7 9
Used 615 317 242 415 48
Actions by type
Right clicks
868
Selections
407
Control group selections
1637
Control groups set
74
Build and train orders
107
Abilities
44
Basic commands
221
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

MisterWinner (MisterWinner#21670)

240 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Peasant9
  • Rifleman9
  • Priest6
  • Footman5
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 80 18 42 4 1 1
Used 283 142 179 98 257 28
Actions by type
Right clicks
817
Selections
505
Control group selections
987
Control groups set
146
Build and train orders
109
Abilities
10
Basic commands
316
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
8,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,021 3:03 4,043 6:06 6,064 9:09 8,085 12:13
Army1,795
Economy1,380
Production1,000
Technology725
Support3,185

Partial spend: actions with unknown prices are excluded.

Human
7,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,021 3:03 4,043 6:06 6,064 9:09 8,085 12:13
Army3,485
Economy675
Production490
Technology535
Support1,925
12:13 / 12:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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