Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanJperezimba
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:10:26
Patch
2.00
Downloads
26
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 14, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

210 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant24
  • Footman21

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Items

  • Potion of Healing1

Control groups

Group 13456
Set 79 32 5 2 1
Used 162 195 92 291 10
Actions by type
Right clicks
634
Selections
358
Control group selections
750
Control groups set
119
Build and train orders
117
Abilities
7
Basic commands
138
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Jperezimba (JperezImba#1234)

221 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Thunder Clap level 2
    2. Storm Bolt level 1

Units

  • Peasant14
  • Footman10
  • Priest6

Buildings

  • Farm8
  • Arcane Sanctum3
  • Arcane Tower2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Backpack
  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 7 260 21 3 2 3
Used 57 178 26 180 180 87
Actions by type
Right clicks
871
Selections
262
Control group selections
708
Control groups set
296
Build and train orders
96
Abilities
6
Basic commands
6
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Human
7,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,866 2:36 3,733 5:13 5,599 7:49 7,465 10:26
Army2,835
Economy1,800
Production490
Technology1,100
Support1,240
Human
6,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,866 2:36 3,733 5:13 5,599 7:49 7,465 10:26
Army2,160
Economy1,050
Production790
Technology830
Support1,270
10:26 / 10:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays