Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 1
  • OrcIce orc
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
vs
Game length
00:16:38
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 10, 2026 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

235 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant42
  • Footman20
  • Priest4
  • Rifleman2
  • Sorceress2
  • Spell Breaker1

Buildings

  • Farm5
  • Scout Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 63 12 15 42 27 7
Used 321 2 138 473 86 132
Actions by type
Right clicks
966
Selections
733
Control group selections
1152
Control groups set
166
Build and train orders
233
Abilities
33
Basic commands
230
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ice orc (Neverland#31803)

204 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 5
    1. Shockwave level 3
    2. Endurance Aura level 1
    3. War Stomp level 1

Units

  • Raider10
  • Peon8
  • Troll Headhunter/Berserker7
  • Grunt6
  • Shaman4

Buildings

  • Orc Burrow4
  • Altar of Storms3
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1
  • Fortress1

Upgrades

  • Pillage
  • Ensnare
  • Shaman Training
  • Melee Weapons
  • Berserker Strength

Items

  • Healing Salve3
  • Potion of Mana3
  • Lesser Clarity Potion2
  • Scroll of Speed1

Control groups

Group 12345
Set 60 12 8 6 6
Used 461 118 227 117 22
Actions by type
Right clicks
942
Selections
577
Control group selections
945
Control groups set
92
Build and train orders
166
Abilities
94
Basic commands
250
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,735 4:09 5,470 8:19 8,205 12:28 10,940 16:38
Army4,175
Economy3,535
Production820
Technology750
Support1,660
Orc
9,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,735 4:09 5,470 8:19 8,205 12:28 10,940 16:38
Army4,465
Economy600
Production1,015
Technology815
Support2,135
16:38 / 16:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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