Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 5
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 4
vs
Game length
00:24:57
Patch
2.00
Downloads
40
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 10, 2026 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

253 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 5
    1. Holy Light level 2
    2. Devotion Aura level 3

Units

  • Peasant30
  • Footman15
  • Gryphon Rider11
  • Flying Machine9
  • Knight2

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Tower3
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Flak Cannons
  • Animal War Training
  • SwordsLevel 2
  • Storm Hammers
  • ArmorLevel 2

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 123456
Set 150 31 16 26 20 6
Used 998 101 38 1031 89 189
Actions by type
Right clicks
1430
Selections
833
Control group selections
2446
Control groups set
249
Build and train orders
241
Abilities
51
Basic commands
202
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Pink (guhi#11801)

286 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Ghoul27
  • Crypt Fiend20
  • Acolyte18
  • Obsidian Statue8

Buildings

  • Ziggurat10
  • Crypt7
  • Haunted Gold Mine6
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Web
  • Creature Attack
  • Creature Carapace
  • Destroyer Form

Items

  • Scroll of Healing5
  • Boots of Speed2
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 109 15 3 11 4
Used 829 440 612 223 214
Actions by type
Right clicks
1906
Selections
1142
Control group selections
2318
Control groups set
142
Build and train orders
232
Abilities
97
Basic commands
314
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
16,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,069 6:14 10,138 12:28 15,206 18:42 20,275 24:57
Army6,495
Economy2,635
Production900
Technology1,270
Support4,735
Undead
20,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,069 6:14 10,138 12:28 15,206 18:42 20,275 24:57
Army9,140
Economy2,925
Production1,900
Technology1,065
Support5,245
24:57 / 24:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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