Replay
  • UndeadBlaST9Z
    1. Dreadlord, level 4
    2. Pandaren Brewmaster, level 2
    3. Pit Lord, level 1
  • HumanValefort
    1. Archmage, level 3
    2. Blood Mage, level 1
vs
Game length
00:12:48
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

BlaST9Z (blaST9Z#2118)

245 APM

Heroes

  • DreadlordLevel 4
    1. Sleep level 2
    2. Carrion Swarm level 2
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Brawler level 1
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Ghoul15
  • Acolyte8
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Graveyard2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Destroyer Form
  • Ghoul Frenzy
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 123456
Set 65 12 3 1 4 1
Used 242 61 26 290 324 332
Actions by type
Right clicks
1154
Selections
336
Control group selections
1275
Control groups set
86
Build and train orders
88
Abilities
34
Basic commands
96
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Valefort (Valefort#2793)

102 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant29
  • Footman9
  • Rifleman5
  • Priest2
  • Sorceress2
  • Flying Machine1

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower3
  • Arcane Sanctum3
  • Town Hall2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 15 4 1 4 2
Used 65 18 32 10 8
Actions by type
Right clicks
531
Selections
364
Control group selections
133
Control groups set
26
Build and train orders
120
Abilities
3
Basic commands
64
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
9,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,298 3:12 4,595 6:24 6,893 9:36 9,190 12:48
Army2,600
Economy1,050
Production1,180
Technology920
Support3,440

Partial spend: actions with unknown prices are excluded.

Human
9,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,298 3:12 4,595 6:24 6,893 9:36 9,190 12:48
Army2,920
Economy2,945
Production930
Technology675
Support1,720
12:48 / 12:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays