Replay
  • HumanBlaST9Z
    1. Archmage, level 5
    2. Naga Sea Witch, level 4
    3. Paladin, level 1
  • HumanValefort
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 3
vs
Game length
00:20:58
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

BlaST9Z (blaST9Z#2118)

271 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant13
  • Footman9
  • Spell Breaker6
  • Priest4
  • Knight4
  • Gryphon Rider3
  • Sorceress1
  • Goblin Sapper1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1
  • Workshop1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 3
  • SwordsLevel 2
  • Plating
  • Animal War Training
  • Storm Hammers

Items

  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 80 17 15 1 7 1
Used 667 498 84 465 427 430
Actions by type
Right clicks
1831
Selections
616
Control group selections
2571
Control groups set
121
Build and train orders
169
Abilities
66
Basic commands
190
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Valefort (Valefort#2793)

101 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant11
  • Priest7
  • Flying Machine6
  • Footman5
  • Mortar Team3
  • Knight3
  • Spell Breaker2
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Flak Cannons

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Orb of Slow1
  • The Lion Horn of Stormwind1
  • Alleria's Flute of Accuracy1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 12345
Set 22 8 5 4 2
Used 127 87 67 14 7
Actions by type
Right clicks
826
Selections
553
Control group selections
302
Control groups set
41
Build and train orders
126
Abilities
87
Basic commands
110
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
12,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 5:14 6,355 10:29 9,533 15:43 12,710 20:58
Army5,475
Economy1,360
Production920
Technology1,110
Support3,845

Partial spend: actions with unknown prices are excluded.

Human
10,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,178 5:14 6,355 10:29 9,533 15:43 12,710 20:58
Army4,165
Economy825
Production920
Technology1,005
Support3,950
20:58 / 20:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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