Replay
  • Night ElfSeTh
    1. Keeper of the Grove, level 3
    2. Firelord, level 2
  • HumanWiz
    1. Mountain King, level 4
    2. Paladin, level 2
vs
Game length
00:13:32
Patch
2.00
Downloads
35
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

SeTh (SeTh#23106)

194 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Archer14
  • Wisp12
  • Hippogryph6

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows

Items

  • Lesser Clarity Potion3
  • Staff of Teleportation2
  • Staff of Preservation2
  • Potion of Mana1

Control groups

Group 1234
Set 70 3 2 1
Used 492 329 18 1
Actions by type
Right clicks
1085
Selections
353
Control group selections
840
Control groups set
76
Build and train orders
75
Abilities
39
Basic commands
38
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Wiz (Wiz#2704)

214 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman6
  • Rifleman6
  • Dragonhawk Rider3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Scout Tower6
  • Barracks2
  • Guard Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Lumber Mill1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Defend
  • Long Rifles

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Dust of Appearance2
  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 42 9 12 1
Used 513 314 112 180
Actions by type
Right clicks
1001
Selections
391
Control group selections
1119
Control groups set
64
Build and train orders
92
Abilities
30
Basic commands
51
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
7,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,429 3:23 4,858 6:46 7,286 10:09 9,715 13:32
Army2,780
Economy1,060
Production630
Technology700
Support2,070
Human
9,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,429 3:23 4,858 6:46 7,286 10:09 9,715 13:32
Army3,275
Economy1,735
Production780
Technology755
Support3,170
13:32 / 13:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays