Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Firelord, level 1
  • Night ElfKevin
    1. Pit Lord, level 4
vs
Game length
00:10:10
Patch
2.00
Downloads
35
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Starbuck (drǃbucki#2383)

235 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Peasant18
  • Footman13
  • Rifleman9
  • Priest1

Buildings

  • Farm5
  • Keep4
  • Arcane Vault3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1

Upgrades

  • Defend

Items

  • Potion of Mana2
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 26 3 1 8 5
Used 190 117 200 220 7
Actions by type
Right clicks
747
Selections
406
Control group selections
734
Control groups set
43
Build and train orders
146
Abilities
20
Basic commands
169
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kevin (KEVINWC3#2946)

171 APM

Heroes

  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Wisp23
  • Huntress9
  • Archer5
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest2
  • Ogre Mauler1

Buildings

  • Moon Well4
  • Ancient of War3
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1

Control groups

Group 1234
Set 86 57 27 1
Used 162 88 79 0
Actions by type
Right clicks
607
Selections
330
Control group selections
329
Control groups set
171
Build and train orders
69
Abilities
14
Basic commands
120
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
9,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,400 2:32 4,800 5:05 7,200 7:37 9,600 10:10
Army3,735
Economy1,735
Production980
Technology1,500
Support1,650
Nightelf
6,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,400 2:32 4,800 5:05 7,200 7:37 9,600 10:10
Army3,830
Economy1,380
Production630
Technology0
Support1,065
10:10 / 10:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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