Replay
  • Night ElfKevin
    1. Beastmaster, level 4
    2. Pandaren Brewmaster, level 3
vs
Game length
00:11:42
Patch
2.00
Downloads
42
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

179 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp28
  • Archer11
  • Huntress5
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Mud Golem1
  • Dryad1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Upgrade Moon Glaive
  • Abolish Magic

Items

  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 92 116 38 1
Used 102 85 71 0
Actions by type
Right clicks
700
Selections
510
Control group selections
258
Control groups set
247
Build and train orders
113
Abilities
31
Basic commands
173
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Ikbencool (ikbencool#2603)

225 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Footman20
  • Peasant11
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1

Upgrades

  • DefendLevel 2

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion5
  • Claws of Attack +62
  • Mechanical Critter1

Control groups

Group 123456
Set 61 20 10 37 15 4
Used 123 12 7 130 106 58
Actions by type
Right clicks
905
Selections
676
Control group selections
436
Control groups set
147
Build and train orders
145
Abilities
15
Basic commands
227
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
7,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,954 2:55 3,908 5:51 5,861 8:46 7,815 11:42
Army3,330
Economy1,680
Production820
Technology520
Support1,465
HumanData incomplete
7,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,954 2:55 3,908 5:51 5,861 8:46 7,815 11:42
Army3,140
Economy825
Production340
Technology820
Support2,430

Partial spend: actions with unknown prices are excluded.

11:42 / 11:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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