Replay
  • Night ElfKevin
    1. Firelord, level 3
vs
Game length
00:07:50
Patch
2.00
Downloads
30
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

171 APM

Heroes

  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Wisp16
  • Archer11
  • Ice Troll Berserker1
  • Huntress1

Buildings

  • Moon Well4
  • Ancient of War3
  • Altar of Elders2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 123
Set 69 126 25
Used 54 53 42
Actions by type
Right clicks
487
Selections
267
Control group selections
149
Control groups set
220
Build and train orders
57
Abilities
8
Basic commands
95
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Ikbencool (ikbencool#2603)

202 APM

Heroes

  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Peasant20
  • Footman15

Buildings

  • Farm3
  • Scout Tower3
  • Arcane Tower3
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Keep1

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 50 6 17 11 13
Used 87 5 10 8 39
Actions by type
Right clicks
606
Selections
416
Control group selections
149
Control groups set
97
Build and train orders
65
Abilities
9
Basic commands
170
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
4,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,393 1:57 2,785 3:55 4,178 5:52 5,570 7:50 U
Army1,870
Economy960
Production810
Technology320
Support1,020
Human
5,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,393 1:57 2,785 3:55 4,178 5:52 5,570 7:50
Army2,025
Economy1,500
Production340
Technology530
Support1,175
7:50 / 7:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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