Replay
  • HumanLemes
    1. Paladin, level 4
    2. Blood Mage, level 3
    3. Mountain King, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:17:24
Patch
2.00
Downloads
28
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Lemes (Lemes#2430)

193 APM

Heroes

  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman10
  • Peasant8
  • Gryphon Rider4
  • Priest2
  • Sorceress1

Buildings

  • Farm10
  • Castle2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • Gunpowder
  • Long Rifles
  • Backpack
  • Priest TrainingLevel 2
  • Armor
  • Storm Hammers
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing2
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 26 3 2 1
Used 301 108 35 24
Group 5678
Set 3 1 1 3
Used 174 130 136 10
Actions by type
Right clicks
1324
Selections
587
Control group selections
918
Control groups set
40
Build and train orders
102
Abilities
94
Basic commands
213
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

MisterWinner (MisterWinner#21670)

199 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant14
  • Flying Machine12
  • Footman10
  • Priest6
  • Knight5
  • Sorceress2
  • Rifleman1

Buildings

  • Farm9
  • Arcane Vault3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Animal War Training
  • Priest Training
  • Flak Cannons

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 125 20 57 11 2 2
Used 251 131 216 109 316 29
Actions by type
Right clicks
988
Selections
633
Control group selections
1052
Control groups set
217
Build and train orders
169
Abilities
50
Basic commands
255
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,590 4:21 5,180 8:42 7,770 13:03 10,360 17:24
Army3,595
Economy600
Production630
Technology1,335
Support2,815
Human
10,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,590 4:21 5,180 8:42 7,770 13:03 10,360 17:24
Army5,100
Economy1,050
Production630
Technology1,085
Support2,495
17:24 / 17:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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