Replay
  • UndeadEdo
    1. Lich, level 3
    2. Death Knight, level 1
    3. Crypt Lord, level 1
  • HumanSaganash
    1. Archmage, level 4
    2. Paladin, level 3
vs
Game length
00:12:03
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Edo (EdoBoi#2276)

188 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 1
    1. Death Coil level 1
  • Crypt LordLevel 1
    1. Impale level 1

Units

  • Ghoul9
  • Acolyte5
  • Crypt Fiend4
  • Obsidian Statue2
  • Meatwagon1
  • Abomination1

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 123
Set 59 6 31
Used 199 150 47
Actions by type
Right clicks
1159
Selections
378
Control group selections
396
Control groups set
96
Build and train orders
124
Abilities
29
Basic commands
19
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Saganash (Saganash#3527)

379 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Rifleman12
  • Peasant9
  • Footman7
  • Priest5

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 4

Control groups

Group 123456
Set 61 9 4 2 1 1
Used 922 275 82 656 261 164
Actions by type
Right clicks
249
Selections
658
Control group selections
2360
Control groups set
78
Build and train orders
117
Abilities
22
Basic commands
1004
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,886 3:00 3,773 6:01 5,659 9:02 7,545 12:03
Army2,810
Economy825
Production700
Technology645
Support1,425
HumanData incomplete
7,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,886 3:00 3,773 6:01 5,659 9:02 7,545 12:03
Army4,080
Economy675
Production670
Technology605
Support1,515

Partial spend: actions with unknown prices are excluded.

12:03 / 12:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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