Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
  • OrcArminvB
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:16:05
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

220 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman16
  • Peasant10
  • Footman10
  • Priest9
  • Sorceress2
  • Goblin Shredder1

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 3
  • Armor

Items

  • Scroll of Town Portal4
  • Scroll of Healing2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 159 27 44 3 2 1
Used 339 120 197 156 292 41
Actions by type
Right clicks
871
Selections
612
Control group selections
1145
Control groups set
236
Build and train orders
149
Abilities
38
Basic commands
379
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
2

ArminvB (ArminvB#2981)

212 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Grunt10
  • Peon7
  • Raider7
  • Shaman6
  • Troll Headhunter/Berserker4
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Reinforced Defenses
  • Berserker Strength
  • Ensnare
  • Shaman Training

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 12345
Set 32 15 19 16 10
Used 480 122 240 197 4
Actions by type
Right clicks
1259
Selections
630
Control group selections
1043
Control groups set
92
Build and train orders
124
Abilities
67
Basic commands
101
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
11,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,950 4:01 5,900 8:02 8,850 12:03 11,800 16:05
Army6,530
Economy750
Production490
Technology465
Support3,565

Partial spend: actions with unknown prices are excluded.

Orc
9,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,950 4:01 5,900 8:02 8,850 12:03 11,800 16:05
Army4,835
Economy525
Production655
Technology490
Support2,815
16:05 / 16:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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