Replay
  • HumanLemes
    1. Dark Ranger, level 2
vs
Game length
00:04:48
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Lemes (Lemes#2430)

192 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Footman11
  • Peasant8

Buildings

  • Farm4
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Scout Tower1

Control groups

Group 1234
Set 10 1 1 1
Used 27 0 10 1
Group 5678
Set 1 1 1 1
Used 62 45 53 2
Actions by type
Right clicks
422
Selections
174
Control group selections
200
Control groups set
17
Build and train orders
47
Abilities
10
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ikbencool (ikbencool#2603)

241 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant15
  • Footman9

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Backpack

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 15 9 11 28 9 12
Used 36 4 3 72 57 38
Actions by type
Right clicks
405
Selections
273
Control group selections
210
Control groups set
84
Build and train orders
57
Abilities
1
Basic commands
87
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
3,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 968 1:12 1,935 2:24 2,903 3:36 3,870 4:48
Army1,485
Economy600
Production500
Technology320
Support490
Human
3,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 968 1:12 1,935 2:24 2,903 3:36 3,870 4:48
Army1,215
Economy1,125
Production340
Technology440
Support750
4:48 / 4:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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