Replay
  • OrcIce orc
    1. Far Seer, level 4
    2. Tauren Chieftain, level 5
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:16:11
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 8, 2026 by kover2177
Game breakdown

Ice orc (Neverland#31803)

215 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3

Units

  • Peon9
  • Grunt9
  • Raider8
  • Troll Headhunter/Berserker5
  • Shaman5
  • Kodo Beast3

Buildings

  • Altar of Storms5
  • Orc Burrow5
  • Voodoo Lounge2
  • Great Hall2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Ensnare
  • Berserker Strength
  • Shaman Training

Items

  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Scroll of Speed1

Control groups

Group 12345
Set 46 10 10 8 5
Used 481 131 305 147 31
Actions by type
Right clicks
1083
Selections
663
Control group selections
1095
Control groups set
79
Build and train orders
138
Abilities
82
Basic commands
256
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

283 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
    3. Blizzard level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Priest9
  • Footman6
  • Spell Breaker6
  • Sorceress3

Buildings

  • Farm8
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 70 13 26 33 4 3
Used 842 60 478 504 33 157
Actions by type
Right clicks
1141
Selections
731
Control group selections
2074
Control groups set
149
Build and train orders
151
Abilities
54
Basic commands
183
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Orc
11,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,803 4:02 5,605 8:05 8,408 12:08 11,210 16:11
Army5,330
Economy1,445
Production1,375
Technology415
Support2,645
Human
8,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,803 4:02 5,605 8:05 8,408 12:08 11,210 16:11
Army3,780
Economy975
Production640
Technology610
Support2,645
16:11 / 16:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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