Replay
  • Night ElfSonik
    1. Warden, level 2
    2. Goblin Tinker, level 1
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:11:39
Patch
2.00
Downloads
31
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

242 APM

Heroes

  • WardenLevel 2
    1. Shadow Strike level 2
  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Wisp30
  • Archer12
  • Dryad3

Buildings

  • Moon Well3
  • Ancient of Lore3
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Abolish Magic

Items

  • Boots of Speed1

Control groups

Group 123456
Set 8 32 6 3 3 14
Used 96 219 35 151 149 156
Actions by type
Right clicks
743
Selections
606
Control group selections
806
Control groups set
66
Build and train orders
75
Abilities
58
Basic commands
288
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Deathnote (Odinnsdagr#2292)

240 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Footman20
  • Peasant16
  • Rifleman5
  • Priest1
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower3
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 13456
Set 57 14 30 21 7
Used 320 91 441 42 138
Actions by type
Right clicks
656
Selections
470
Control group selections
1032
Control groups set
129
Build and train orders
135
Abilities
6
Basic commands
165
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
9

Timeline

NightelfData incomplete
6,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,468 2:54 4,935 5:49 7,403 8:44 9,870 11:39
Army1,995
Economy2,140
Production945
Technology420
Support1,090
Human
9,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,468 2:54 4,935 5:49 7,403 8:44 9,870 11:39
Army4,015
Economy1,970
Production800
Technology615
Support2,470
11:39 / 11:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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