Replay
  • Night ElfSonik
    1. Beastmaster, level 4
    2. Goblin Tinker, level 2
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:35
Patch
2.00
Downloads
32
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

224 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Quilbeast level 2
    2. Summon Bear level 2
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Wisp17
  • Archer8
  • Druid of the Claw5
  • Dryad2
  • Huntress1

Buildings

  • Moon Well4
  • Tree of Life4
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision

Items

  • Circlet of Nobility1

Control groups

Group 123456
Set 15 7 6 3 1 2
Used 87 43 82 165 52 119
Actions by type
Right clicks
983
Selections
1023
Control group selections
548
Control groups set
34
Build and train orders
101
Abilities
53
Basic commands
234
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

261 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant23
  • Footman15
  • Priest4
  • Rifleman3
  • Spell Breaker2
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower5
  • Guard Tower4
  • Barracks2
  • Arcane Sanctum2
  • Altar of Kings1
  • Arcane Tower1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 63 3 16 44 21 5
Used 448 7 197 498 67 146
Actions by type
Right clicks
955
Selections
603
Control group selections
1363
Control groups set
152
Build and train orders
144
Abilities
34
Basic commands
210
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
8,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,676 3:23 5,353 6:47 8,029 10:11 10,705 13:35
Army2,800
Economy2,380
Production640
Technology800
Support1,540
Human
10,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,676 3:23 5,353 6:47 8,029 10:11 10,705 13:35
Army3,765
Economy2,110
Production800
Technology895
Support3,135
13:35 / 13:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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