Replay
  • Night ElfSonik
    1. Warden, level 4
    2. Goblin Tinker, level 3
  • HumanDeathnote
    1. Archmage, level 2
    2. Mountain King, level 1
vs
Game length
00:10:25
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by kover2177
Game breakdown

Sonik (IronSonik#2342)

241 APM

Heroes

  • WardenLevel 4
    1. Fan of Knives level 2
    2. Shadow Strike level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp14
  • Archer8
  • Dryad4
  • Druid of the Claw2

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion3
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 46 21 5 2 3 20
Used 94 144 57 183 125 130
Actions by type
Right clicks
682
Selections
587
Control group selections
733
Control groups set
97
Build and train orders
77
Abilities
43
Basic commands
233
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

231 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant26
  • Footman23
  • Priest1

Buildings

  • Farm3
  • Scout Tower3
  • Arcane Tower2
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 13456
Set 59 3 29 8 4
Used 242 17 440 51 123
Actions by type
Right clicks
642
Selections
430
Control group selections
873
Control groups set
103
Build and train orders
137
Abilities
13
Basic commands
145
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
6,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,013 2:36 4,025 5:12 6,038 7:48 8,050 10:25
Army2,130
Economy840
Production640
Technology750
Support1,995
Human
8,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,013 2:36 4,025 5:12 6,038 7:48 8,050 10:25
Army3,240
Economy2,335
Production490
Technology610
Support1,375
10:25 / 10:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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