Replay
  • Night ElfFiftyFour
    1. Demon Hunter, level 1
  • Night ElfSonik
    1. Demon Hunter, level 2
vs
Game length
00:02:49
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by kover2177
Game breakdown

FiftyFour (FiftyFour#3385)

198 APM

Heroes

  • Demon HunterLevel 1
    1. Immolation level 1

Units

  • Wisp9
  • Archer1

Buildings

  • Moon Well2
  • Ancient of War2
  • Altar of Elders1

Control groups

Group 12345
Set 2 1 6 3 3
Used 23 16 92 66 17
Actions by type
Right clicks
199
Selections
53
Control group selections
214
Control groups set
15
Build and train orders
17
Abilities
1
Basic commands
3
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sonik (IronSonik#2342)

244 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 2

Units

  • Wisp9
  • Archer3

Buildings

  • Moon Well2
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1

Control groups

Group 23456
Set 6 3 1 2 1
Used 20 20 118 114 72
Actions by type
Right clicks
179
Selections
71
Control group selections
344
Control groups set
13
Build and train orders
17
Abilities
3
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
1,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 465 0:42 930 1:24 1,395 2:06 1,860 2:49
Army130
Economy540
Production480
Technology0
Support360
Nightelf
1,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 465 0:42 930 1:24 1,395 2:06 1,860 2:49
Army390
Economy540
Production480
Technology0
Support450
2:49 / 2:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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