Replay
  • OrcOrcbrave
    1. Far Seer, level 4
    2. Shadow Hunter, level 6
    3. Blademaster, level 4
  • UndeadSheik
    1. Dark Ranger, level 4
    2. Pit Lord, level 3
    3. Death Knight, level 3
vs
Game length
00:19:51
Patch
2.00
Downloads
35
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by x3-DemoN
Game breakdown

Orcbrave (Orcbrave#3966)

305 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 6
    1. Hex level 3
    2. Healing Wave level 3
  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2

Units

  • Peon9
  • Wind Rider5
  • Raider3
  • Kodo Beast3
  • Spirit Walker1
  • Goblin Shredder1

Buildings

  • Orc Burrow8
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Great Hall1
  • Watch Tower1

Upgrades

  • EnsnareLevel 2
  • Reinforced Defenses
  • Armor
  • Envenomed Spears
  • Pillage

Items

  • Lesser Clarity Potion6
  • Scroll of Speed3
  • Healing Salve2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Tiny Great Hall2
  • Orb of Lightning1
  • Circlet of Nobility1

Control groups

Group 123890
Set 198 13 32 2 1 1
Used 528 509 190 126 444 559
Actions by type
Right clicks
1336
Selections
1231
Control group selections
2356
Control groups set
247
Build and train orders
188
Abilities
148
Basic commands
561
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sheik (sheik#2417)

230 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • Pit LordLevel 3
    1. Rain of Fire level 1
    2. Cleaving Attack level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Obsidian Statue7
  • Crypt Fiend6
  • Gargoyle5
  • Acolyte4
  • Ghoul3
  • Frost Wyrm3
  • Ice Troll Berserker2
  • Goblin Sapper2

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness2
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Tomb of Relics1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Burrow
  • Web

Items

  • Potion of Mana2
  • Rod of Necromancy1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234567
Set 76 27 7 10 9 2 2
Used 572 209 427 35 76 9 43
Actions by type
Right clicks
1712
Selections
973
Control group selections
1371
Control groups set
133
Build and train orders
105
Abilities
132
Basic commands
122
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
11,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,780 4:57 5,560 9:55 8,340 14:53 11,120 19:51
Army3,200
Economy1,060
Production605
Technology940
Support5,205

Partial spend: actions with unknown prices are excluded.

Undead
11,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,780 4:57 5,560 9:55 8,340 14:53 11,120 19:51 U U
Army6,000
Economy300
Production1,205
Technology995
Support2,620
19:51 / 19:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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