Replay
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanInspired
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:17:03
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 7, 2026 by kover2177
Game breakdown

Homework (作业太多#3477)

238 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant23
  • Spell Breaker10
  • Priest7
  • Footman6
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Altar of Kings2
  • Keep2
  • Arcane Tower2
  • Arcane Sanctum2
  • Blacksmith2
  • Arcane Vault2
  • Barracks1
  • Scout Tower1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 124 38 13 5 5 4
Used 536 211 239 47 93 89
Actions by type
Right clicks
1465
Selections
739
Control group selections
1215
Control groups set
189
Build and train orders
163
Abilities
53
Basic commands
174
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Inspired (Inspired#21581)

269 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant18
  • Spell Breaker13
  • Footman9
  • Priest6
  • Goblin Zeppelin2

Buildings

  • Farm10
  • Arcane Tower3
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Town Hall2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Magic Sentry
  • SwordsLevel 3
  • Plating

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 45 15 9 3 2 12 2
Used 481 371 88 206 222 291 2
Actions by type
Right clicks
1173
Selections
884
Control group selections
1661
Control groups set
88
Build and train orders
176
Abilities
79
Basic commands
449
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
11,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,118 4:15 6,235 8:31 9,353 12:47 12,470 17:03
Army4,145
Economy2,110
Production820
Technology780
Support3,565
Human
12,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,118 4:15 6,235 8:31 9,353 12:47 12,470 17:03
Army5,300
Economy2,120
Production820
Technology900
Support3,330
17:03 / 17:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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