Replay
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
  • HumanDesTr0
    1. Archmage, level 5
    2. Mountain King, level 6
vs
Game length
00:23:45
Patch
2.00
Downloads
33
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 3, 2026 by kover2177
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

222 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Footman15
  • Peasant12
  • Spell Breaker11
  • Priest9
  • Knight4

Buildings

  • Farm9
  • Arcane Vault3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Castle1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • Control Magic
  • Animal War Training

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 71 21 20 7 1
Used 684 387 68 278 154
Actions by type
Right clicks
1574
Selections
1080
Control group selections
1571
Control groups set
120
Build and train orders
203
Abilities
93
Basic commands
510
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

DesTr0 (DesTrr0#2165)

223 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 3

Units

  • Peasant13
  • Footman11
  • Priest11
  • Spell Breaker9

Buildings

  • Farm9
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training
  • Magic Sentry
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Healing4
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1
  • Tome of Retraining1
  • Potion of Invisibility1

Control groups

Group 123456
Set 77 29 7 4 1 1
Used 660 273 27 215 230 200
Actions by type
Right clicks
1587
Selections
1122
Control group selections
1605
Control groups set
119
Build and train orders
159
Abilities
121
Basic commands
472
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
13,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,425 5:56 6,850 11:52 10,275 17:48 13,700 23:45
Army6,585
Economy900
Production640
Technology910
Support4,665
Human
10,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,425 5:56 6,850 11:52 10,275 17:48 13,700 23:45
Army4,905
Economy975
Production640
Technology440
Support3,750
23:45 / 23:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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