Replay
  • HumanSaganash
    1. Archmage, level 2
  • UndeadLucifer
    1. Crypt Lord, level 4
vs
Game length
00:04:52
Patch
2.00
Downloads
28
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 1, 2026 by kover2177
Game breakdown

Saganash (Saganash#3527)

373 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman7

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1

Control groups

Group 123456
Set 10 3 1 1 1 1
Used 206 73 56 212 148 152
Actions by type
Right clicks
79
Selections
112
Control group selections
847
Control groups set
17
Build and train orders
36
Abilities
0
Basic commands
328
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Lucifer (Lucifer#34735)

316 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 3
    2. Impale level 1

Units

  • Ghoul10
  • Acolyte9

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 123456
Set 31 36 12 1 3 1
Used 50 1 29 134 61 61
Actions by type
Right clicks
581
Selections
128
Control group selections
336
Control groups set
84
Build and train orders
59
Abilities
3
Basic commands
15
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
2,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 834 1:13 1,668 2:26 2,501 3:39 3,335 4:52
Army945
Economy825
Production520
Technology0
Support400
Undead
3,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 834 1:13 1,668 2:26 2,501 3:39 3,335 4:52
Army1,200
Economy900
Production380
Technology0
Support855
4:52 / 4:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays