Replay
  • Night Elf15sui
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
  • Night ElfDise
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
vs
Game length
00:07:43
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 1, 2026 by kover2177
Game breakdown

15sui (达菲熊#2850)

381 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp14
  • Archer5
  • Dryad1
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Ring of Protection +31

Control groups

Group 123456
Set 22 15 3 3 1 4
Used 392 242 130 349 290 165
Actions by type
Right clicks
894
Selections
193
Control group selections
1568
Control groups set
48
Build and train orders
45
Abilities
19
Basic commands
98
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Dise (DiSe22#2860)

228 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp15
  • Archer4
  • Dryad1

Buildings

  • Tree of Ages6
  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 12 12 1 2 1 2
Used 91 73 23 167 159 167
Actions by type
Right clicks
714
Selections
174
Control group selections
680
Control groups set
30
Build and train orders
48
Abilities
25
Basic commands
38
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,481 1:55 2,963 3:51 4,444 5:47 5,925 7:43
Army1,050
Economy840
Production820
Technology1,070
Support1,540
Nightelf
5,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,481 1:55 2,963 3:51 4,444 5:47 5,925 7:43
Army665
Economy900
Production640
Technology2,350
Support1,370
7:43 / 7:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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