Replay
  • Night Elf15sui
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 4
    3. Pandaren Brewmaster, level 3
  • UndeadPcg 123
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dreadlord, level 3
vs
Game length
00:22:12
Patch
2.00
Downloads
38
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 1, 2026 by kover2177
Game breakdown

15sui (达菲熊#2850)

347 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp38
  • Hippogryph10
  • Archer5
  • Dryad5
  • Druid of the Claw4

Buildings

  • Moon Well8
  • Tree of Life4
  • Ancient of Wind4
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Backpack
  • Abolish Magic
  • Ultravision
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Nature's Blessing
  • Mark of the Claw

Items

  • Potion of Lesser Invulnerability3
  • Orb of Venom2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Healing1
  • Anti-magic Potion1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Tome of Retraining1

Control groups

Group 123456
Set 58 32 17 5 1 3
Used 1403 963 458 491 321 183
Actions by type
Right clicks
2167
Selections
912
Control group selections
3819
Control groups set
116
Build and train orders
155
Abilities
85
Basic commands
303
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Pcg 123 (Sunlight#31816)

228 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Vampiric Aura level 1

Units

  • Ghoul11
  • Gargoyle10
  • Acolyte8
  • Obsidian Statue5
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 3
  • Destroyer Form
  • Ghoul Frenzy
  • Stone Form
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing5
  • Sacrificial Skull3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 51 16 2 7 3 4
Used 637 462 75 246 405 85
Actions by type
Right clicks
1861
Selections
889
Control group selections
1910
Control groups set
83
Build and train orders
127
Abilities
57
Basic commands
31
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
15,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 5:33 7,830 11:06 11,745 16:39 15,660 22:12
Army3,995
Economy3,640
Production1,420
Technology1,050
Support5,555
Undead
13,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 5:33 7,830 11:06 11,745 16:39 15,660 22:12
Army4,310
Economy1,050
Production1,575
Technology1,385
Support5,525
22:12 / 22:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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