Replay
  • HumanStarbuck
    1. Archmage, level 4
  • UndeadPink
    1. Crypt Lord, level 2
vs
Game length
00:07:20
Patch
2.00
Downloads
38
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 1, 2026 by kover2177
Game breakdown

Starbuck (StarBuck#2732)

286 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant24
  • Footman19

Buildings

  • Farm4
  • Scout Tower3
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1

Items

  • Boots of Speed2

Control groups

Group 12345
Set 30 1 1 9 4
Used 174 92 256 232 4
Actions by type
Right clicks
686
Selections
255
Control group selections
758
Control groups set
45
Build and train orders
104
Abilities
2
Basic commands
184
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Pink (guhi#11801)

299 APM

Heroes

  • Crypt LordLevel 2
    1. Carrion Beetles level 1
    2. Impale level 1

Units

  • Ghoul28
  • Acolyte21

Buildings

  • Crypt4
  • Ziggurat4
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 12345
Set 31 11 1 4 1
Used 233 66 340 208 168
Actions by type
Right clicks
565
Selections
306
Control group selections
1015
Control groups set
48
Build and train orders
94
Abilities
11
Basic commands
88
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,934 1:50 3,868 3:40 5,801 5:30 7,735 7:20
Army2,565
Economy2,185
Production520
Technology710
Support1,160
Undead
7,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,934 1:50 3,868 3:40 5,801 5:30 7,735 7:20
Army3,360
Economy1,800
Production980
Technology200
Support1,395
7:20 / 7:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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