Replay
  • HumanRollex
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanKlotervan
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:11:23
Patch
2.00
Downloads
58
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by Stowka
Game breakdown

Rollex (Rollex#21258)

230 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Footman11
  • Priest7

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 50 9 10 1 7 1
Used 464 127 59 373 73 9
Actions by type
Right clicks
653
Selections
506
Control group selections
1105
Control groups set
78
Build and train orders
90
Abilities
19
Basic commands
125
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Klotervan (Klotervan#2162)

358 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Footman16
  • Peasant14
  • Priest5
  • Spell Breaker3

Buildings

  • Farm5
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest Training

Items

  • Circlet of Nobility2
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1

Control groups

Group 123456
Set 56 6 11 2 7 1
Used 797 175 149 648 112 289
Actions by type
Right clicks
974
Selections
485
Control group selections
2170
Control groups set
83
Build and train orders
119
Abilities
19
Basic commands
164
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,953 2:50 3,905 5:41 5,858 8:32 7,810 11:23
Army2,430
Economy1,210
Production640
Technology390
Support1,920
Human
7,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,953 2:50 3,905 5:41 5,858 8:32 7,810 11:23
Army3,480
Economy1,050
Production970
Technology540
Support1,770
11:23 / 11:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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