Replay
  • HumanRollex
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanKlotervan
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:19:19
Patch
2.00
Downloads
28
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by Stowka
Game breakdown

Rollex (Rollex#21258)

160 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant15
  • Footman9
  • Priest4
  • Spell Breaker3

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 82 11 8 1 6 1
Used 556 126 69 450 85 23
Actions by type
Right clicks
797
Selections
535
Control group selections
1309
Control groups set
109
Build and train orders
130
Abilities
29
Basic commands
130
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Klotervan (Klotervan#2162)

252 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant17
  • Footman12
  • Priest7
  • Spell Breaker3

Buildings

  • Farm8
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1

Control groups

Group 123456
Set 55 7 5 2 5 1
Used 930 335 209 584 91 272
Actions by type
Right clicks
1288
Selections
653
Control group selections
2421
Control groups set
75
Build and train orders
106
Abilities
49
Basic commands
210
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,054 4:49 4,108 9:39 6,161 14:29 8,215 19:19
Army2,400
Economy1,510
Production800
Technology850
Support2,655
Human
8,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,054 4:49 4,108 9:39 6,161 14:29 8,215 19:19
Army3,210
Economy2,045
Production820
Technology460
Support1,660
19:19 / 19:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays