Replay
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
  • UndeadPink
    1. Lich, level 6
    2. Death Knight, level 4
    3. Dark Ranger, level 5
vs
Game length
00:25:49
Patch
2.00
Downloads
43
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by x3-DemoN
Game breakdown

Lucifer (Lucifer#34735)

293 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Acolyte31
  • Ghoul17
  • Obsidian Statue16
  • Crypt Fiend15
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Ziggurat9
  • Halls of the Dead5
  • Spirit Tower3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Web
  • Destroyer Form
  • Burrow
  • Creature Carapace
  • Cannibalize

Items

  • Scroll of Town Portal10
  • Potion of Mana5
  • Potion of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1
  • Claws of Attack +91

Control groups

Group 123456
Set 245 49 11 3 4 1
Used 881 520 29 392 339 180
Actions by type
Right clicks
2422
Selections
1255
Control group selections
2341
Control groups set
313
Build and train orders
284
Abilities
110
Basic commands
479
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Pink (guhi#11801)

281 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 2
    2. Silence level 3

Units

  • Acolyte21
  • Ghoul20
  • Crypt Fiend10
  • Obsidian Statue10

Buildings

  • Ziggurat11
  • Spirit Tower6
  • Crypt3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Nerubian Tower2
  • Black Citadel2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Sacrificial Pit1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 3
  • Web
  • Creature CarapaceLevel 3

Items

  • Scroll of Healing4
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 12345
Set 99 21 3 9 11
Used 1145 712 661 216 217
Actions by type
Right clicks
1966
Selections
1157
Control group selections
2951
Control groups set
143
Build and train orders
210
Abilities
140
Basic commands
327
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
24,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,050 6:27 12,100 12:54 18,150 19:21 24,200 25:49
Army8,920
Economy3,000
Production900
Technology2,810
Support8,570

Partial spend: actions with unknown prices are excluded.

Undead
18,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,050 6:27 12,100 12:54 18,150 19:21 24,200 25:49
Army6,550
Economy2,475
Production1,315
Technology2,315
Support5,945
25:49 / 25:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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