Replay
  • HumanLeqi
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanKndnny
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:53
Patch
2.00
Downloads
33
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by x3-DemoN
Game breakdown

Leqi (leqi#11499)

192 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant12
  • Footman8
  • Spell Breaker5
  • Priest4

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 39 9 6 2
Used 211 15 185 28
Group 5678
Set 5 2 1 1
Used 30 133 140 167
Actions by type
Right clicks
785
Selections
479
Control group selections
909
Control groups set
65
Build and train orders
113
Abilities
38
Basic commands
102
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Kndnny (aony123#3977)

241 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Footman10
  • Priest6
  • Spell Breaker6
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings3
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 52 23 2 10 1
Used 268 181 171 183 135
Actions by type
Right clicks
1078
Selections
603
Control group selections
938
Control groups set
88
Build and train orders
116
Abilities
44
Basic commands
250
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,043 3:28 4,085 6:56 6,128 10:24 8,170 13:53
Army2,695
Economy1,285
Production640
Technology390
Support2,220
Human
8,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,043 3:28 4,085 6:56 6,128 10:24 8,170 13:53
Army3,605
Economy1,595
Production1,000
Technology390
Support1,580
13:53 / 13:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays