Replay
  • HumanSnow dream
    1. Mountain King, level 2
  • Night ElfSonik
    1. Warden, level 3
vs
Game length
00:07:35
Patch
2.00
Downloads
36
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by x3-DemoN
Game breakdown

Snow dream (Angelxuemen#3482)

193 APM

Heroes

  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant18
  • Footman13

Buildings

  • Farm3
  • Guard Tower3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 42 9 1 1
Used 272 66 157 20
Actions by type
Right clicks
497
Selections
271
Control group selections
515
Control groups set
53
Build and train orders
63
Abilities
7
Basic commands
8
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sonik (IronSonik#2342)

212 APM

Heroes

  • WardenLevel 3
    1. Fan of Knives level 2
    2. Shadow Strike level 1

Units

  • Wisp18
  • Huntress10
  • Archer8

Buildings

  • Ancient Protector4
  • Moon Well3
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1

Control groups

Group 123456
Set 26 8 3 2 1 1
Used 27 47 13 142 139 93
Actions by type
Right clicks
515
Selections
318
Control group selections
461
Control groups set
41
Build and train orders
61
Abilities
17
Basic commands
139
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
5,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,483 1:53 2,965 3:47 4,448 5:41 5,930 7:35
Army1,755
Economy1,735
Production680
Technology210
Support1,045
Nightelf
5,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,483 1:53 2,965 3:47 4,448 5:41 5,930 7:35
Army2,990
Economy1,080
Production480
Technology0
Support1,380
7:35 / 7:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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