Replay
  • UndeadLucifer
    1. Crypt Lord, level 3
    2. Death Knight, level 2
    3. Lich, level 1
  • UndeadPink
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 2
vs
Game length
00:11:16
Patch
2.00
Downloads
39
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 31, 2026 by x3-DemoN
Game breakdown

Lucifer (Lucifer#34735)

290 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 1
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul21
  • Acolyte10
  • Crypt Fiend3
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 123456
Set 98 30 3 2 3 1
Used 379 140 15 219 171 155
Actions by type
Right clicks
1340
Selections
396
Control group selections
1079
Control groups set
137
Build and train orders
109
Abilities
19
Basic commands
129
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Pink (guhi#11801)

287 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul17
  • Acolyte10
  • Crypt Fiend5
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Crypt3
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack
  • WebLevel 4

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 12345
Set 50 8 2 3 2
Used 449 220 450 167 180
Actions by type
Right clicks
806
Selections
482
Control group selections
1466
Control groups set
65
Build and train orders
102
Abilities
41
Basic commands
220
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
7,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,138 2:49 4,275 5:38 6,413 8:27 8,550 11:16
Army3,765
Economy750
Production520
Technology920
Support1,595

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
8,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,138 2:49 4,275 5:38 6,413 8:27 8,550 11:16
Army3,715
Economy975
Production920
Technology1,020
Support1,920

Partial spend: actions with unknown prices are excluded.

11:16 / 11:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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