Replay
  • HumanBoX
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanCas
    1. Goblin Tinker, level 7
vs
Game length
00:17:23
Patch
2.00
Downloads
50
Lost Temple LV
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 29, 2026 by BoX
Game breakdown

BoX (BoX#12802)

126 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant43
  • Footman15
  • Knight5
  • Priest3
  • Gryphon Rider1

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Tower3
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Blacksmith1
  • Gryphon Aviary1

Upgrades

  • Lumber HarvestingLevel 2
  • Swords
  • Priest Training

Items

  • Staff of Sanctuary1

Control groups

Group 1345
Set 74 2 1 2
Used 222 2 1 3
Group 7890
Set 2 7 4 2
Used 1 88 81 22
Actions by type
Right clicks
784
Selections
531
Control group selections
420
Control groups set
94
Build and train orders
120
Abilities
33
Basic commands
145
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Cas (SoYmaFans#1524)

221 APM

Heroes

  • Goblin TinkerLevel 7
    1. Pocket Factory level 1
    2. Engineering Upgrade level 3
    3. Pocket Factory level 1
    4. Robo-Goblin level 1
    5. Pocket Factory level 1

Units

  • Peasant60
  • Footman21
  • Dragonhawk Rider4

Buildings

  • Scout Tower5
  • Arcane Tower5
  • Farm3
  • Town Hall3
  • Barracks2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Gryphon Aviary1
  • Guard Tower1

Upgrades

  • Defend

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Staff of Teleportation1

Control groups

Group 12345
Set 44 77 74 1 69
Used 113 153 215 0 69
Actions by type
Right clicks
1673
Selections
741
Control group selections
550
Control groups set
265
Build and train orders
212
Abilities
46
Basic commands
301
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
11,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,008 4:20 6,015 8:41 9,023 13:02 12,030 17:23
Army3,935
Economy3,995
Production780
Technology850
Support2,140
HumanData incomplete
12,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,008 4:20 6,015 8:41 9,023 13:02 12,030 17:23
Army3,635
Economy5,655
Production640
Technology890
Support1,210
17:23 / 17:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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