Replay
  • HumanBoX
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanCas
    1. Archmage, level 4
    2. Paladin, level 4
vs
Game length
00:13:07
Patch
2.00
Downloads
38
Tioga Pass
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 29, 2026 by BoX
Game breakdown

BoX (BoX#12802)

149 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1

Units

  • Footman16
  • Peasant15
  • Priest8
  • Spell Breaker1

Buildings

  • Farm6
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • DefendLevel 2
  • Priest Training
  • Magic Sentry

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 13456
Set 78 2 4 1 2
Used 166 8 6 1 0
Group 7890
Set 1 5 3 2
Used 5 52 41 12
Actions by type
Right clicks
851
Selections
424
Control group selections
291
Control groups set
98
Build and train orders
117
Abilities
15
Basic commands
106
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Cas (SoYmaFans#1524)

248 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Rifleman14
  • Peasant8
  • Priest5
  • Footman3
  • Goblin Shredder1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest Training

Items

  • Scroll of Healing1

Control groups

Group 1235
Set 8 156 71 28
Used 18 275 133 40
Actions by type
Right clicks
1342
Selections
683
Control group selections
466
Control groups set
263
Build and train orders
100
Abilities
21
Basic commands
346
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
8,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,110 3:16 4,220 6:33 6,330 9:50 8,440 13:07
Army3,455
Economy1,895
Production640
Technology590
Support1,860

Partial spend: actions with unknown prices are excluded.

Human
7,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,110 3:16 4,220 6:33 6,330 9:50 8,440 13:07
Army4,325
Economy600
Production490
Technology395
Support1,245
13:07 / 13:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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