Replay
  • Night ElfKevin
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 2
  • HumanLeon
    1. Mountain King, level 5
    2. Archmage, level 4
    3. Blood Mage, level 2
vs
Game length
00:21:22
Patch
2.00
Downloads
54
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jan 28, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

191 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 3
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp38
  • Druid of the Claw15
  • Archer7
  • Dryad1
  • Goblin Zeppelin1

Buildings

  • Moon Well9
  • Ancient of Lore6
  • Ancient of Wonders4
  • Altar of Elders2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced Hides
  • Mark of the Claw
  • Strength of the Wild

Items

  • Potion of Healing4
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Orb of Venom2
  • Circlet of Nobility1
  • Ring of Protection +51
  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Anti-magic Potion1

Control groups

Group 1234
Set 239 124 23 3
Used 512 153 117 2
Actions by type
Right clicks
1351
Selections
891
Control group selections
784
Control groups set
389
Build and train orders
230
Abilities
103
Basic commands
177
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Leon (LeonXIV#21701)

463 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Blizzard level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Flame Strike level 1

Units

  • Peasant21
  • Spell Breaker10
  • Footman8
  • Rifleman5
  • Mortar Team5
  • Sorceress4
  • Priest2

Buildings

  • Farm14
  • Scout Tower6
  • Guard Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Defend
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • PlatingLevel 2
  • Flare
  • Gunpowder

Items

  • Potion of Healing4
  • Potion of Mana4
  • Scroll of Healing3
  • Scroll of Regeneration3
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 116 32 67 27 43 13 5
Used 2185 1345 511 212 726 87 22
Actions by type
Right clicks
2658
Selections
1139
Control group selections
5088
Control groups set
303
Build and train orders
157
Abilities
179
Basic commands
149
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Nightelf
16,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,033 5:20 8,065 10:41 12,098 16:01 16,130 21:22
Army5,120
Economy2,960
Production1,440
Technology800
Support5,810
Human
16,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,033 5:20 8,065 10:41 12,098 16:01 16,130 21:22
Army6,045
Economy1,960
Production960
Technology1,265
Support5,795
21:22 / 21:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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