Replay
  • UndeadRain
    1. Lich, level 7
    2. Death Knight, level 3
    3. Dreadlord, level 2
  • OrcOrcWorker
    1. Blademaster, level 5
    2. Shadow Hunter, level 6
    3. Tauren Chieftain, level 5
vs
Game length
00:30:55
Patch
1.30
Downloads
66
Echo Isles
Game
1v1 on patch 1.30 (build 6061)
File
.w3g
Uploaded
Aug 19, 2018 by x3-DemoN
Game breakdown

Rain (Credits)

162 APM

Heroes

  • LichLevel 7
  • Death KnightLevel 3
  • DreadlordLevel 2

Units

  • Acolyte18
  • Ghoul9
  • Frost Wyrm7
  • Crypt Fiend5
  • Obsidian Statue5
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Ziggurat10
  • Altar of Darkness4
  • Crypt3
  • Tomb of Relics3
  • Spirit Tower3
  • Slaughterhouse3
  • Graveyard2
  • Nerubian Tower2
  • Boneyard2
  • Halls of the Dead1
  • Black Citadel1
  • Sacrificial Pit1
  • Necropolis1

Upgrades

  • Burrow
  • Creature Carapace
  • Web
  • Destroyer Form
  • Creature Attack
  • Ghoul FrenzyLevel 2

Items

  • Rod of Necromancy8
  • Scroll of Healing4
  • Scroll of Town Portal4
  • Potion of Mana4
  • Dust of Appearance3
  • Potion of Lesser Invulnerability3
  • Scroll of Protection2
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1
  • Wand of Illusion1

Control groups

Group 12345
Set 70 47 57 1 1
Used 747 140 0 0 10
Group 67890
Set 2 4 2 2 4
Used 54 52 185 103 197
Actions by type
Right clicks
1450
Selections
1091
Control group selections
1488
Control groups set
190
Build and train orders
225
Abilities
168
Basic commands
293
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

OrcWorker (b2w.worker)

295 APM

Heroes

  • BlademasterLevel 5
  • Shadow HunterLevel 6
  • Tauren ChieftainLevel 5

Units

  • Peon23
  • Troll Headhunter/Berserker12
  • Wind Rider11
  • Spirit Walker8
  • Grunt6
  • Raider5
  • Troll Headhunter/Berserker4
  • Kodo Beast2
  • Tauren2

Buildings

  • Orc Burrow8
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Great Hall1
  • Beastiary1
  • War Mill1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 4
  • Berserker Upgrade
  • Envenomed Spears
  • War Drums Damage Increase
  • Pulverize
  • Armor
  • Reinforced Defenses
  • Ranged Weapons

Items

  • Healing Salve9
  • Lesser Clarity Potion8
  • Scroll of Speed3
  • Scroll of Healing3
  • Potion of Mana2
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 1234569
Set 7 32 43 4 5 21 13
Used 2043 1144 1459 246 43 11 38
Actions by type
Right clicks
2048
Selections
982
Control group selections
4984
Control groups set
125
Build and train orders
236
Abilities
165
Basic commands
496
Item uses
9
Subgroup switches
0
Units removed from queue
3
Escape presses
7

Timeline

UndeadData incomplete
20,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,134 7:43 10,268 15:27 15,401 23:11 20,535 30:55
Army6,395
Economy1,575
Production2,165
Technology1,680
Support8,720

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
19,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,134 7:43 10,268 15:27 15,401 23:11 20,535 30:55
Army9,805
Economy2,110
Production640
Technology1,140
Support5,555

Partial spend: actions with unknown prices are excluded.

30:55 / 30:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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