Replay
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 4
    3. Priestess of the Moon, level 2
  • Night Elf15sui
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 4
vs
Game length
00:13:53
Patch
2.00
Downloads
46
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 25, 2026 by kover2177
Game breakdown

Jens (mayhem#12806)

301 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 1
    3. Drunken Brawler level 1
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp25
  • Druid of the Claw8
  • Dryad5
  • Archer4
  • Goblin Shredder2
  • Goblin Sapper1

Buildings

  • Moon Well8
  • Ancient of Wonders5
  • Altar of Elders3
  • Tree of Ages3
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Nature's Blessing
  • Reinforced HidesLevel 2
  • Abolish MagicLevel 3
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Strength of the WildLevel 4
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 193 2 283 28 10
Used 513 0 378 330 212
Group 67890
Set 12 7 13 9 5
Used 120 0 0 0 10
Actions by type
Right clicks
1164
Selections
809
Control group selections
1563
Control groups set
562
Build and train orders
166
Abilities
73
Basic commands
246
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
12

15sui (达菲熊#2850)

284 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 3
    2. Entangling Roots level 1
  • Goblin AlchemistLevel 4
    1. Acid Bomb level 2
    2. Healing Spray level 2

Units

  • Wisp28
  • Druid of the Claw8
  • Archer6
  • Goblin Shredder2
  • Dryad1

Buildings

  • Moon Well7
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Strength of the Wild
  • Reinforced Hides
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 49 12 20 4 1 4
Used 653 367 120 401 257 151
Actions by type
Right clicks
1240
Selections
665
Control group selections
1949
Control groups set
90
Build and train orders
109
Abilities
81
Basic commands
207
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,618 3:49 7,235 7:39 10,853 11:29 14,470 15:18
Army4,250
Economy2,180
Production1,155
Technology1,640
Support5,245

Partial spend: actions with unknown prices are excluded.

Nightelf
11,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,618 3:49 7,235 7:39 10,853 11:29 14,470 15:18
Army3,715
Economy2,360
Production640
Technology1,030
Support3,600
15:18 / 15:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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