Replay
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadAzshara-QueeN
    1. Death Knight, level 3
    2. Lich, level 3
    3. Pit Lord, level 2
vs
Game length
00:14:43
Patch
2.00
Downloads
31
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 24, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

238 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant19
  • Footman11
  • Gryphon Rider5
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Dragonhawk Rider1
  • Knight1

Buildings

  • Farm13
  • Scout Tower9
  • Guard Tower5
  • Arcane Tower3
  • Gryphon Aviary3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • MasonryLevel 2
  • SwordsLevel 2
  • Armor
  • Animal War Training
  • Storm Hammers

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Staff of Sanctuary2
  • Orb of Slow2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 44 10 6 3 2 8 1
Used 299 100 60 208 160 276 40
Actions by type
Right clicks
915
Selections
743
Control group selections
1143
Control groups set
74
Build and train orders
183
Abilities
70
Basic commands
281
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Azshara-QueeN (AzsharaQueeN#2924)

222 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Crypt Fiend9
  • Acolyte6
  • Ghoul3
  • Obsidian Statue3
  • Gargoyle1
  • Frost Wyrm1

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Web
  • Creature Carapace

Items

  • Scroll of Town Portal2
  • Scroll of Healing2
  • Rod of Necromancy1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123450
Set 767 56 1 11 7 1
Used 301 83 0 38 65 3
Actions by type
Right clicks
1355
Selections
284
Control group selections
490
Control groups set
843
Build and train orders
72
Abilities
48
Basic commands
122
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
13,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,258 3:40 6,515 7:21 9,773 11:02 13,030 14:43
Army3,945
Economy1,810
Production760
Technology1,600
Support4,915
Undead
8,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,258 3:40 6,515 7:21 9,773 11:02 13,030 14:43
Army3,455
Economy450
Production670
Technology845
Support3,220
14:43 / 14:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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