Replay
  • UndeadAzshara-QueeN
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfZelenichai
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:16:45
Patch
2.00
Downloads
35
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Jan 24, 2026 by Stowka
Game breakdown

Azshara-QueeN (AzsharaQueeN#2924)

225 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Ghoul9
  • Acolyte6
  • Crypt Fiend4
  • Obsidian Statue2
  • Frost Wyrm2
  • Abomination2

Buildings

  • Ziggurat8
  • Halls of the Dead2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul FrenzyLevel 2
  • Burrow
  • Web
  • Disease Cloud
  • Creature Carapace
  • Destroyer Form
  • Cannibalize

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Wand of Negation1
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1245
Set 963 106 16 8
Used 384 129 69 73
Actions by type
Right clicks
1339
Selections
319
Control group selections
655
Control groups set
1093
Build and train orders
92
Abilities
57
Basic commands
161
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Zelenichai (zelenichai#2494)

199 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp14
  • Dryad4
  • Druid of the Claw4
  • Archer3
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Mark of the Claw
  • Reinforced Hides
  • Ultravision
  • Strength of the Wild
  • Druid of the Talon Training

Items

  • Potion of Healing4
  • Staff of Preservation2
  • Orb of Venom2
  • Anti-magic Potion2
  • Scroll of Town Portal1

Control groups

Group 12456
Set 72 7 3 1 1
Used 431 246 63 123 152
Actions by type
Right clicks
1287
Selections
579
Control group selections
1015
Control groups set
84
Build and train orders
100
Abilities
50
Basic commands
147
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
10,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,524 4:11 5,048 8:22 7,571 12:33 10,095 16:45
Army3,590
Economy675
Production670
Technology1,415
Support3,745

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
9,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,524 4:11 5,048 8:22 7,571 12:33 10,095 16:45
Army2,125
Economy840
Production1,120
Technology1,500
Support4,005

Partial spend: actions with unknown prices are excluded.

16:45 / 16:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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